The Goonies Nes Gameplay
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- Gameplay begins on an overhead map with several different arches. Each arch leads to a different side-scrolling mission, and the type of the mission can be determined by the shape of the arch. At the end of each mission, two doors will appear, one of whic ( more.
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The Goonies | |
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Developer(s) | Konami |
Publisher(s) | Konami |
System(s) | NES, Arcade, Famicom Disk System |
Followed by | The Goonies II |
Jan 28, 2021 The remote or abandoned island seems to be one of the most used - and most useful - settings for stories in any medium. Here are the best video games set on an island.
Japanese title | グーニーズ |
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Release date(s) | Arcade 1986 NES February 21, 1986 Family Computer Disk System April 8, 1988 |
Genre(s) | Action |
Players | 1 |
Neoseeker Related Pages | |
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Twitch | The Goonies Channel |
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In the United States, The Goonies is one of the best-known Nintendo games that was never actually released in the United States. Its sequel The Goonies IIwas released in the United States to very high acclaim, which lead a lot of players to ask, 'Where's The Goonies I?' Some Americans did have the opportunity to play it, but only in arcades, and not at home, because the game saw a limited release as part of the Nintendo Vs. arcade series, and later as a selection on the Play Choice-10 arcade hardware.
The Goonies was developed by Konami in 1986. Naturally, it is based somewhat on the movie of the same name, where a boy named Mikey and his friends discover the treasure of a pirate just in time to prevent their home town from being bought out by greedy land developers. While the game incoporates some of the more identifiable aspects of the movie, it follows a decidedly different plot line, with the gang of Mikey's friend captured by the Frateli family, one of the movie's antagonists. Mikey is therefore required to proceed from stage to stage and rescue them, while exploring labyrinthine dungeons and locating power-up items.
There are six stages in all. Power-ups and diamonds are hidden from sight. To reveal them, players must discover the particular joystick input specific to the stage they are hidden in. After the player completes the stages at the first level of difficulty, the input required for each stage changes in the second level. Many secrets are scattered throughout the game including cameos from the likes of Konamiman, and Twinbee. Even a secret warp can be found in order to bypass one level. Many of the features and items introduced in this version found their way into the more advanced sequel.
Story[edit]
While searching for the lost treasure of the pirate One-Eyed Willie, the Goonies have been captured and locked up by the mad Frateli family. Only Mikey was able to escape their clutches. Now it's up to him to find and release all of them. In the process, he will end up following the trail of Chester Copperpot, who was one of the first to try to find Willie's treasure. Freeing the final Goonie will lead Mikey straight to the old pirate ship where Willie hid his treasure, so that the Goonies can help save Goon-town from destruction.
Table of Contents
Gameplay Summary[edit]
- You control Mikey throughout the game. Mikey can run, climb ladders, jump, and kick.
- Mikey must fight against animals, monsters, and the Frateli family as he searches for bombs to use to open up locked safes.
- The safes may contain keys, a Goonie, or other helpful items. Three keys are required to advance to the next stage.
- Mikey has a health meter that starts out full, and is drained by contact with enemies or traps. Mikey loses a life if his health is depleted.
- There are six stages, as well as three passage ways that occur between certain stages, and one hidden warp passage that bypasses a stage.
- Power-ups and diamonds are hidden throughout each stage, and can only be revealed by a particular control pad input that is unique to each stage.
Did you know one of the first NES titles was a movie tie-in? Released in 1986, just as the NES started shipping nationwide, the Goonies was a platform/puzzle game that bared little resemblance to its movie counterpart aside from the fact that you played a kid that was being chased by a mobster who pioneered the American Karaoke movement. The game never made it to the NES and instead was offered on Nintendo’s Play Choice 10 arcade system, which let you play NES games on a stand up arcade machine. Why the game was never released in the US is beyond me, though we did eventually get the sequel (Goonies II, duh) but that will be a story for another day. While the movie was based out of the US, Japan got to have fun with this version of the game while we were stuck paying twenty-five cents every five minutes to play it. Gee, thanks Konami.
If you ever played Goonies II, you’re not missing much as this game was a simplified and more dated looking version. You play as Mikey as he battles through six similar looking environments full of platforms, pipes, doors imbued with skulls, and uh, not much else except for the pirate ship at the end of the game. Your goal is to collect keys and your six friends, which one would assume they were the other Goonies except they all look just like you, save for the last level when you actually encounter something that resembles a female. It’s a non-stop, thrilling race against time as you have to uncover every door you find before the timer reaches zero, once you’ve found everything, you can unlock the spiked door blocking your way and move on to the next similar looking, yet rearranged stage. Are you a bad enough dude for the job?
Standing in between you and your captured friends are a handful of foes, most of which aren’t bent on destroying you as much as they just want to pace back and forth. Your main obstacles are the rats which will either wander back and forth or jump depending on what color they are. Some rats will even turn into something that looks like a weasel or fox after being hit once, which doesn’t really make sense, but oh well. Along with the obvious rodent infestation, you’ll also deal with walking skeletons, flying skulls, bats, and the ghost of One-Eyed Willie himself. Your most feared foe is the Fratelli brother that will be in almost constant pursuit. He can jump, climb ladders, and sing at you. This would leave one to believe that it’s the one brother that sings the really bad opera all the time.
Yup, that’s him all right, though he looks like he should be selling shoes in the 1950’s instead of chasing kids in the sewer, basement, caves, or whatever you’re running through here.
When you defeat enemies, they’ll leave bombs that are essential to get further in the game. You’ll need to place bombs in front of skull doors to get health, keys, weapons, and find your friends. While Mikey can only kick enemies by default, you’ll also come across slingshots that will let you take baddies out from a distance, which can be a big help in later levels. You’ll also be able to find hidden items by performing certain actions in certain spots. Talk about a technicality. When found, these items can greatly help you and your limited number of lives, especially since there are no continues here. You can find headphones that will make you immune to the Karaoke styling of the Fratelli brother, spring shoes that will make you jump higher, and a rain coat that will protect you from the steam pipes just to give away half of the secrets.
In addition to the keys and secret items, you’ll also be able to find treasure hidden throughout the levels which can give you point bonuses in addition to health when enough of them are collected. You can find these behind doors, or by doing the same kinds of actions as the hidden items, only in different spots on the map. You’ll also be able to pick up crosses that will make you invincible for varying amounts of time going between what seems like a split second and forever. This could very well be the only religious symbol seen in a Nintendo game, since they took up the stance that no cursing, blood, or religious references would appear in games soon after this.
Oh, sweet blasphemy.
Since this is a first-gen NES title, the visuals are obviously dated. The character of Mikey is designed well enough, but given the look of your friends, it could really be any of them. I just imagined being Mouth because he could talk smack in Spanish, plus you can’t deny the whole Corey Feldman factor. What a dreamboat he was. Catch me, I’m going to swoon, seriously.
I’ve also mentioned that levels look very similar, but I feel I should reiterate it. While the first level offers some unique scenery, every level from there and up to the end of the game consists of bricks and pipes followed by different colored bricks, only arranged differently with even more pipes. Backgrounds are non existent, since it’s just black.
Sound fares better than the visuals, mostly due in part that there’s more variety to the game’s soundtrack. The music changes depending on what area you stumble into and it even features a Nintendo-ized version of that Cindi Lauper song that was on the movie’s soundtrack.
Aside from the music, sound is decently done as you’ll get noises that sound like rats and opera singers screaming as they’re defeated.
The Goonies Nes Gameplay
Not that it was a big deal that The Goonies never made it to the home consoles, but the movie was pretty popular with kids around that time. It didn’t make much sense that we had to wait until 1987 for an actual game based off of the movie, which by then, the novelty was lost and kids had stopped doing the Truffle Shuffle opting instead to yell “Thundercats HO!” Not like the game was a masterpiece in the first place, as you could have changed the name on the characters and called the game anything you would like from there like “Rat Trap” for instance, where you opt to take care of your rodent problem in the basement yourself as opposed to paying the singing exterminator’s astronomical fees, and he’s pissed about it. You just end up on a pirate ship full of treasure somehow, which could have an underlying moral that no reward is more satisfying than taking on a problem by yourself. Maybe I’m off topic here, so I’ll continue. The Gameplay grows tiring after a while and the only reason why you’ll come back to the game is due to the lack of a continue system. Once you’ve beaten it, you won’t want to play again, that is, unless your dream job is on an assembly line, then the tedium will be heaven – a black, brick filled heaven.
The Goonies Nes Gameplay Game
- Brad Hicks (aka Dr. Swank), SwankWorld Media